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Halo 4 bringing back Team Doubles

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As part of their weekly matchmaking update for Halo 4, 343 Industries announced they will be adding a variety of Team Doubles playlists this coming week. Check out the details below, via 343i:

Infinity Doubles offers the Infinity Slayer experience in 2 vs 2 form. In this variant, players have the option to choose their custom loadout, and instant respawn and radar are enabled. Personal ordnance will kick in at the traditional 70 point mark, but the options are tweaked specifically for Team Doubles. Games are played up to 300 points.

Doubles Pro offers an experience that features preset game loadouts. The score limit is the same as above, but radar, personal ordnance and instant respawn are disabled. Here are the loadouts that will be featured:

Loadout 1:
Starting Weapon – DMR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 2:
Starting Weapon – BR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 3:
Starting Weapon – LightRifle
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 4:
Starting Weapon – Carbine
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

CTF Doubles offers the ever-popular Capture the Flag game type, customized for 2 vs 2 play. Custom loadouts and radar are enabled, and respawn time is set to 10 seconds. Flag settings provide an optimal experience for small maps and teams: 5 flags to win, 3 second return, and 15 second reset. Lastly, your flag does not have to be home to score.