‘Dragon Ball Xenoverse’ Will Feature Real-Time Transformations, Destructible Environments, and More
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Even though Bandai Namco just announced Dragon Ball Xenoverse this morning, the studio had a very early demo to show media at E3 2014. Bandai’s Jason Enos tells us that they are doing things in Dragon Ball Xenoverse that have never been done in the Dragon Ball universe–that includes games and TV shows.
Here is a small rundown of what we saw:
- Footage was very early in-game gameplay. I can’t emphasize “early” enough; and it still looked quite good.
- We saw three fights: Goku vs. Frieza, Cell, and Buu.
- There will be destructible environments. We’re told that the developers (Dimps) are aiming for full destruction; basically what you would see in the TV shows.
- “Big” character roster that will feature new characters.
- There is one “Mysterious” character that is a combination of various other Dragon Ball characters.
- Players can traverse the levels. Free-roaming in very large spaces. You can be fighting on a platform, go in the air, and then fight underwater.
- Real-time facial animations. This was actually quite impressive. Characters express emotions when hurt, injured, etc.
- Real-time transformations! Yes, you can go super saiyan mid-game. This also means that there won’t be separate characters for normal and super saiyan.
- Game is built on the Havok engine and is “new-gen first”; but will be a cross-gen release.
Dragon Ball Xenoverse was impressive even in this early stage of development. The game releases in 2015.


